![]() ![]() When wielded by an evil creature it often lets of a billowy black smoke. Aura strong fire/lightningĪppearance: A long metallic spear with several spikes on both ends, ending in a hornlike crown spearhead. If the wielder has 100% of their maximum HP then Atma Weapon gains an additional 5ft of reach.Ītma Weapon cannot be further enchanted by any crafter or smith, its properties are unique and may not be modified.ĭestruction: Atma Weapon can only be destroyed if its wielder is slain by life-drain (hp drain) or energy-drain (negative levels) effects like Drain or Enervation.If the wielder has 75% or more of their maximum HP then Atma Weapon’s enhancement bonus increases to +5 and it gains the Brilliant Energy special weapon property but is able to harm constructs, undead, and objects with its strikes as normal.If the wielder has 50% or more of their maximum HP then Atma Weapon’s enhancement bonus increases to +4 and it gains the Keen special weapon property.If the wielder has 25% or more of their maximum HP then Atma Weapon’s enhancement bonus increases to +3. ![]() These effects ignore the wielder’s temporary HP for the purpose of their activation. Additionally, Atma Weapon gains additional effects and enhancements in proportion to its wielder’s HP. ![]() ![]() Powers: Atma Weapon is a +2 Longsword that uses the wielder’s Constitution modifier in place of Strength for attack and damage rolls. However, this blade is a relic leftover from an ancient war, its strength directly tied to the life force of its wielder. Aura strong non-elementalĪppearance: At first glance, this sword appears to be merely an ornate magical sword, with a blade of bright blue and a star-burst shaped handle. Once per round, when attacked, the wearer may make a melee counterattack applying only weapon damage and Strength modifier, without using an attack of opportunity.įor further enchanting, count Titan’s Flesh as a +7 armor bonus.ĭestruction: Titan’s Flesh can only be destroyed while the wearer is under the effects of the frozen status effect and receives 200 points of sunder damage. Powers: This armor acts as if it were a +5 full-plate with the rock spikes special ability. Colored in earth tones, Titan’s Flesh is a sight to behold both those who worship the deity as well as those who only know of his form. Aura strong enhancing/elemental (earth)Īppearance: This set of full-plate is inscribed with depictions of the Old God Titan, as well as his follower’s doctrines. Also while underwater, the wearer is considered to have Freedom of Movement.įor further enchanting, count Leviathan’s Scale as a +7 armor bonus.ĭestruction: Fully submerging Leviathan’s Scale in an active volcano for 1 hour from 3 days before to 3 days after the summer solstice will completely destroy it. The wearer can breathe underwater and can converse with any water-breathing creature with a language. Powers: This armor acts as if it were a +5 scale male, although the armor remains as heavy and bulky as normal scale mail, the wearer of this armor is treated as unarmored for purposes of Swim checks and gains a swim speed of 30. Aura strong enhancingĪppearance: This suit of scale mail is decorated with a wave and fish motif and has several tiny fins and scales worked into the design. 3/day the wearer can benefit from the Fly spell at CL 10th.įor further enchanting, count Garuda’s Protection as a +7 armor bonus.ĭestruction: Garuda’s Protection can only be destroyed while the wearer is under the effects of the weighted status effect and receives 200 points of sunder damage. This armor also provides a constant 10 points of Wind Resistance. It has a maximum Dexterity bonus of +6, an armor check penalty of –3, and a spell failure chance of 20%. Powers: This armor acts as if it were a +5 full-plate, except that it counts as medium armor. Horned, holed and bent in such ways that it allows humanoids with the avian subtype (or close relation to) easier time at wearing the armor as well as places for their wings to poke through. Aura strong enhancingĪppearance: A winged-designed set of full-plate armor created with lighter materials, both in weight and in color. Each should have only a single, specific means of destruction. Unlike all other magic items, major artifacts are not easily destroyed. These are the most potent of magic items, capable of altering the balance of a campaign. Major (or Legendary) artifacts are unique items-only one of each such item exists. ![]()
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